Gifts

Gifts are items or aspects that enhance your abilities and can be juiced up with the BEND FATE Basic Move when needed. Many of the Gifts are fairly vague or strange sounding- that's OK! The idea is to spark a conversation with the Herald (the game runner) about what that gift does for you specifically. There's a whole chapter in the book with more details about Gifts.

Gifts can be temporarily dropped or broken, depending on the situation, but should always come back to the character eventually.


 * Any gift with Divine in the title is meant to be a descriptor. If you take Divine Might, you're super strong. That usually means flip-a-car level of strength, for example, but do what works for you and your group. There isn't a direct mechanical benefit, but consider it part of the fiction.
 * Epic Weapons deal 4 Harm. Epic Armor reduces Harm taken by 2. An Epic Shield reduces Harm by 1 and you choose a cool ability (reflects gaze attacks, comes back when you throw it, etc). Effects that ignore armor bypass both Epic Armor and Shields.
 * Epic Tools and Instruments are awesome items that do something a mortal version couldn't. If your Epic Tool is a laptop, it could be a super-computer that you never have to plug in, for example.
 * An Epic Steed can be an amazing horse, a souped- up motorcycle, a hot rod, or whatever else would reliably carry you around. Whatever the form, it is suitable for taking in to supernatural situations.