Fate's Favor

Sometimes Fate gives a damn, and sometimes it messes with you. The Herald, or a Playbook Move, will say when you roll with one of these. Either way, roll 3d6 instead of 2d6. Favor means you keep the higher two, and Disfavor means you keep the lower two.

Doubles only count if they're the highest or lowest two, respectively. If you roll with Favor and get a 5, 3, and 3, you have to take the 5 and 3, even if you'd rather take the 6- and gain a Thread.