Heralding

Rather than an MC, GM, or DM in Demigods, the person setting the scene is called the Herald. I wanted to get rid of the master title, because if you're a fan of the characters, and playing to find out what happens, you're not really the master of anything.

The other reason I like using Herald is the actual definition. It means "be a sign that something is about to happen." How perfect is that? There's a whole section in the book on this, but here's the short version:

The Herald's Agenda
Overlay the mundane with a veil of the magical

Make their lives tangled and complicated

Play to see what happens

The Herald's Principals

 * Inject the supernatural around every corner
 * Say how special the characters are
 * Ask interesting questions
 * Be a fan of the characters
 * Question their motivations
 * Ask their intentions
 * Describe the stakes and confirm their choice
 * Describe off-screen fates

The Herald Moves
For 6- results, or to move things along:


 * Jam them together
 * Yank them around by Fate, there are no coincidences in Demigods
 * Apply Fate's Disfavor
 * Trade Harm
 * Inflict Harm
 * Inflict Grievous Harm
 * Count down to something
 * Steal an Epic Item (you have to give it back eventually, sorry)
 * Cause collateral damage
 * Turn a Gift or Move back on them
 * Describe a deity's displeasure
 * Change the environment
 * Make a Gift go dead for a time
 * Pull on a Tangle (make it important)

Quick References
The Binding:


 * Supernatural Disaster
 * Collateral Damage
 * Impressed Divine Being
 * Angry Divine Being
 * Spindle's Involvement

Weapons:


 * 1 Harm: exceptional mortal melee attacks
 * 2 Harm: demigod melee attacks
 * 2 Harm: light firearms
 * 3 Harm: heavy firearms
 * 3 Harm: explosions, fire
 * 4 Harm: epic weapons

Armor:


 * -1 Harm: epic shield, mortal body armor
 * -2 Harm: epic armor

Starting a Session
At the start of the session ask the player with whom you have the most Tangles to mark one of your Basic Moves. Gain a Thread the first time you fail a roll with that move, and erase the mark.

Ending a Session
At the end of the session pick one Tangle that feels tighter, and more important to you. If no Tangle feels tighter, choose one that feels looser, and less important.

If a Tangle was tightened, remind the group how that relationship was important in this session, and The Spindle gains a Thread. Put an X next to the name on the Spindle Sheet. It can't be tightened again until all other Tangles have been tightened or resolved. When that happens, erase all of the X's and take an Advancement.

If a Tangle was loosened, ask them whether they feel that it was resolved. If they do, erase the name and you both gain a Thread.